Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and spears and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Job Bonuses
STR
AGI
VIT
INT
DEX
LUK
+7
+2
+4
0
+3
+2
Job Change
Once you reach Job Level 10 Novice, go to Izlude and enter the Swordman Guild at the west side of the town.
Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman and rewards you with a Novice Falchion.
Alternatively, after reaching Job Level 10 Novice, go to a Swordsman class at Criatura Academy located at the north disctrict of Izlude town.
Skill Changes
Skill
Original
Enhanced
Sword Mastery
Increases ATK by [4*SkillLv] with one-handed swords and daggers.
Increases ATK by [4*SkillLv] with one-handed swords and daggers.
Increases Hit by [2*SkillLv] with one-handed swords and daggers.
Two-handed Sword Mastery
Increases ATK by [4*SkillLv] with two-handed swords.
Increases ATK by [4*SkillLv] with two-handed swords.
Reduces damage taken from Demon, Angel, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Sword.
Increase HP Recovery
Increases HP Recovery with Healing items by [10*SkillLv]%.
Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 10 seconds while not moving.
Increases HP Recovery by Healing Items by [10*SkillLv]%.
Increases Natural HP Recovery by [0.2*SkillLv]% + [5*SkillLv] every 6 seconds while not moving.
Bash
Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
Skill range 1 cell.
Deals [100+30*SkillLv]% physical damage to a single target enemy with [5*SkillLv]% additional accuracy.
Skill range 2 cells.
Magnum Break
Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
Adds 20% Fire property damage to attacks for 10 seconds.
After Cast delay 2 seconds.
Deals [100+20*SkillLv]% Fire damage to all enemies in a 5x5 area with [10*SkillLv]% additional accuracy.
Adds 20% Fire property damage to attacks for 10 seconds.
Cooldown 2 seconds.
Provoke
Increases a target's ATK by [2+3*SkillLv]% and decreases its DEF by [5+5*SkillLv[% with a [50+3*SkillLv]% success chance.
Increases a target's Weapon ATK by [2+3*SkillLv]% and decreases it's tolerance to physical damage by [5+1*SkillLv]% with a [50+3*SkillLv]% success chance.
Can be used on party or guild members.
Endure
Enables to ignore flinching from 7 enemy attacks.
Grants +[1*SkillLv] Mdef during skill effect.
Skill effect duration [7+3*SkillLv] seconds.
Enables to ignore flinching from 7 enemy attacks.
Grants +[2*SkillLv] Mdef during skill effect.
Skill effect duration [7+3*SkillLv] seconds.
Moving HP Recovery
Enables to recovery HP even while moving with 50% of it's effect.
No changes
Fatal Blow
Enables Bash to stun a targeted enemy with a 5% chance for each Bash level higher than 5.
No changes
Auto Berserk
Enrages the character and enters in a condition that is equivalent to Lv10 Provoke status when HP is reduced to less than 25% of max.
No changes
Aspd penalty
Weapon
Attack Speed
Bare Hand
156
Shield
-5
Dagger
-7
Sword
-7
Two-handed Sword
-14
Axe
-11
Two-handed Axe
-16
Mace
-10
Spear
-14
Two-handed Spear
-20
Knight Class Overview
The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman’s swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
Job Bonuses
STR
AGI
VIT
INT
DEX
LUK
+8
+2
+10
0
+6
+4
Job Change
Changing into a Knight from a Swordman requires the player to complete a number of tasks:
Item collection
A written test
Battle test
Word association quiz
A test of self control
Personality quiz
After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry at the north-west side of the city.
Increases ATK by [5*SkillLv] with Spears when mounted.
Increases ATK by [4*SkillLv] with Spears.
Increases ATK by [5*SkillLv] with Spears when mounted.
Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
Peco Riding
Enables to ride a Peco Peco.
No changes
Cavalier Mastery
Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
No changes
Spear Stab
Max Lv 10.
Strikes an enemy with melee attack that deals [100+20*SkillLv]% Atk.
Knockbacks target by 6 cells.
Max Lv 5.
Strikes enemies between the character and a target with long range attack that deals [100+130*SkillLv]% Atk.
Knockbacks enemies by 5 cells.
Can deal Critical damage.
Activates Spear Empower buff for 20 seconds which grants:
Strikes a single target for an amount of hits based on target's size.
Each hit deals [100+10*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
Strikes a single target for an amount of hits based on target's size.
Boss monsters take 1 additional Hit.
Each hit deals [100+15*SkillLv]% Atk with additional [5*SkillLv]% accuracy.
Can deal Critical damage.
Spear Boomerang
Throws the equipped spear at a single target and deals [100+50*SkillLv]% Atk.
Skill range is [3+2*SkillLv] cells.
Throws the equipped spear at a single target and deals [100+80*SkillLv]% Atk.
Skill range is [3+2*SkillLv] cells.
Can deal Critical damage.
Brandish Spear
Attacks an area of ememies around the caster with Melee physical damage equal to [100+20*SkillLv]% Atk.
Costs 12 SP.
Attacks an area of ememies around the caster with Long range physical damage equal to [200 + (40 * SkillLv) + (STR * 3)]% Atk.
Costs [10+1*SkillLv] SP.
Counter Attack
Blocks an enemy's attack and automatically perform one critical counter-attack.
Doesn't work against skills.
Blocks an enemy's attack and automatically perform one critical counter-attack with [120*SkillLv]% Atk.
Works against targeted melee skills.
After triggering in PvP or GvG the skill gets 4 seconds Cooldown.
Two-handed Quicken
Increases Aspd with two-handed swords by 30% for [30*SkillLv] seconds.
Increases Aspd with two-handed swords by 30%+10% for [30*SkillLv] seconds.
Increases Hit and Flee by [2*SkillLv] during skill effect.
Increases Crit by [2+1*SkillLv] during skill effect.
Bowling Bash
Knock targets backward, causing up to [100+40*SkillLv]%Atk damage in a 5x5 cell area that hits twice.
Deals less hits on gutter lines.
Knock targets backward, causing up to [100+40*SkillLv]% Atk in a 5x5 cell area.
Hit amount depends on quantity of enemies that take damage, and works with any type of weapon:
1-4 targets: 2 hits;
5-8 targets: 3 hits;
9 or more targets: 4 hits.
Gutter lines do not affect the skill.
Charge Attack
Rush a target, dealing more long range damage depending on how far away you are from it, up to 500% Atk.
Costs 40 SP.
Rush a target, dealing more long range damage depending on how far away you are from it, up to 750% Atk.
Costs 15 SP.
One-handed Quicken
Temporarily increases Aspd by 30% when wielding One-Handed Swords.
Cancels the effect of any Aspd Potion when used.
Temporarily increases Aspd by 30% when wielding One-Handed Swords.
Doesn't cancel the effect of Aspd Potion when used.
Increases Flee by 20 during skill effect.
Aspd penalty
Weapon
Attack Speed
Bare Hand
156
Shield
-5
Dagger
-9
Sword
-5
Two-handed Sword
-12
Axe
-10
Two-handed Axe
-15
Mace
-6
Spear
-14
Two-handed Spear
-20
Crusader Class Overview
Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Knowing this, they can be built more like a mage than a warrior, or a classic favorite is to play the crusader like a tank. What makes this class so popular is the versatility, it’s natural aim towards fighting the undead, and its centralization around having high VIT and defense.
Job Bonuses
STR
AGI
VIT
INT
DEX
LUK
+7
+2
+7
+6
+3
+5
Job Changing
Changing into a Crusader from a Swordman requires the player to complete a number of tasks:
Endurance Test
Item Collection
Written Test
Battle Test
After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera Castle.
Increases ATK by [5*SkillLv] with Spears when mounted.
Increases ATK by [4*SkillLv] with Spears.
Increases ATK by [5*SkillLv] with Spears when mounted.
Reduces damage taken from Demon, Dragon, Undead, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Spear.
Peco Riding
Enables to ride a Peco Peco.
No changes
Cavalier Mastery
Reduces the Aspd penalty when mounted by [50+10*SkillLv]%.
No changes
Divine Protection
Increases Soft Def against Demons and Undead monsters by [3*SkillLv].
Decreases damage taken from Demons and Undead monsters by [3*SkillLv]%.
Demon Bane
Increases attack against against Demons and Undead monsters by [3*SkillLv].
No changes
Heal
Restores the target's HP equal to ((Base Level + INT) / 8) * (4 + 8 * SkillLv).
Prerequisites: Demon Bane Lv5, Faith Lv10.
Restores the target's HP equal to [SkillLv * ((BaseLv + INT) / 5) * 3] * [1 + (SkillMod / 100)] + [(Matk * SkillLv) / 3].
Prerequisites: Demon Bane Lv3, Faith Lv5.
Cure
Cures the target from Silence, Chaos and Blind status effects.
No changes
Faith
Increases Max HP by [200*SkillLv] and resistance to Holy-property attacks by [5*SkillLv]%.
No changes
Guard
Blocks physical attacks with a Shield by [5~30]% chance for 300 seconds.
No changes
Defender
Decreases damage taken from ranged attacks by [5+15*SkillLv]%.
Decreases Aspd by [25-5*SkillLv]%.
Reduces movement speed by 1/3.
No changes
Reflect Shield
Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
Reflected damage counts as Melee physical damage.
Reflects [10+3*SkillLv]% of melee physical damage received back at the attacker.
Reflected damage doesn't count as Melee physical damage.
Shield Charge
Hurls the shield at a single enemy, dealing [100+20*SkillLv]% Atk damage and knocking it back by [4+1*SkillLv] cells.
Causes Stun on a target with [15+5*SkillLv]% chance.
Hurls the shield at an enemy, dealing [100+120*SkillLv]% Atk damage in 3x3 cells area around the target and knocking enemies back by 5 cells.
Causes Stun on enemies in 3x3 AoE with [15+5*SkillLv]% chance.
Enemies hit by the skill will take [5+3*SkillLv]% increased damage from Neutral element attacks and skills for the next [5+2*SkillLv] seconds.
Activates Shield Empower buff for 20 seconds which grants:
Shield Boomerang chains up to 2 random enemies around the target.