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Summoner

Summoners are feline adventurers, known as Doram, hailing from another continent across the ocean from Rune-Midgarts called Pasta. Tied deeply to nature’s rhythm, Summoners draw upon the primal elements of earth, sea, and sky with skills based on the natural forces of Animals, Plants, and the Ocean itself. With a playful curiosity and ancient instinct hidden within, they command powerful strength and magic through song, paw, and spirit.

Job Bonuses
STRAGIVITINTDEXLUK
+0+7+5+7+10+5

Note: In THEN Summoners count as Medium-sized Demi-Human Player race.

Job Change Quest

A newly created Doram character automatically starts as a Summoner and does not require a Job Change Quest.

Skills

SkillDescription
Basic Skills

Basic_Skill_(Doram).pngBasic Skill

  • Identical to Novices [Basic Skill], but requires only one point instead of 9.

Bite.pngBite

  • Inflicts 200% physical damage to a single target.
  • Increases movement speed by 50% for 4 seconds after cast.
  • Cast time: 1s; ACD: 1s.

Hide.pngHide

  • Hides inside bushes to avoid enemies.
  • CD: 5 seconds.

Scratch.pngScratch

  • Inflicts up to 200% physical damage with a chance of bleeding.
  • SP cost: [2*SkillLv].
  • Damage: [50+50*SkillLv]%.
  • CD: [4-1*SkillLv] seconds.

Lope.pngLope

  • Leaps toward a targeted location.
  • Range: [2+4*SkillLv] cells.
  • Can be used in GvG.
  • Skill level can be selected.

Stoop.pngStoop

  • Places a temporary buff on the user that decreases all damage taken by 90% for 6 seconds.
  • CD: 15 seconds.

Sprite_Marble.pngSprite Marble

  • Grants the ability to control spirits.
  • Increases HP by 1000 and SP by 100.

Soul_Attack.pngSoul Attack

  • Basic attacks become long-ranged with 12 additional cells of range.
Plant Skills

Silvervine_Stem_Spear.pngSilvervine Stem Spear

  • Inflicts 850% MATK on the target; the element depends on the skill level.
  • Ignores 1% of the target's MDEF for every 1% of missing HP, up to a maximum of 50%.
  • At base level 30, the skill has a 20% chance to be duplicated.
  • The double-cast chance increases by 10% every additional 30 base levels (40% at base level 90).
  • Applies Bleeding with a 10% chance and a base duration of 30 seconds.
  • Cast time: 3 seconds; ACD: 1 second; CD: 250 ms.
  • SP cost: 40.
  • Max level 5

Silvervine_Root_Twist.pngSilvervine Root Twist

  • Deals [50+30*SkillLv]% MATK as Poison element each second.
  • Has a 30% chance to poison the target when damage is dealt on each tick.
  • Targets caught by the effect receive increased magic damage by [4*SkillLv]% while the skill effect is active.
  • Duration: [5+2*SkillLv] seconds.
  • Duration is reduced by 4 times on bosses and characters.
  • Does not deal damage to bosses.
  • Does not work in Endless Tower.
  • You can have no more than 2 active vines at the same time.
  • CD: [3.5-0.5*SkillLv] seconds; ACD: 1 second.
  • The skill effect is canceled by Heaven's Drive, including from allies, but in that case it does not deal damage.
  • Max level 5

Catnip_Meteor.pngCatnip Meteor

  • Each meteor deals [200+100*SkillLv]% Neutral-property MATK in a 5x5 AoE.
  • Releases [2+1*SkillLv] meteors that fall in a 7x7 AoE.
  • 10% chance to apply Curse.
  • No CD; ACD: [2+0.5*SkillLv] seconds.
  • Cast time: [1+1*SkillLv] seconds.
  • The skill's element depends on the weapon element.
  • Max level 5

Catnip_Powdering.pngCatnip Powdering

  • Reduces enemies' Atk, MATK, and hard MDEF in the skill area by [10*SkillLv]% (works on bosses with a 3x reduced effect).
  • Slows enemies in the skill area.
  • AoE depends on skill level:
    • Levels 1-2: 3×3
    • Levels 3-4: 5×5
    • Level 5: 7×7
  • Increases the natural HP and SP regeneration of all characters in the skill area by 2x.
  • Cast time: 1.5 seconds; ACD: 1 second; CD: 3 seconds.
  • Duration: 12 seconds.
  • Requires 1 Catnip Fruit to use.
  • Max level 5

Power_of_Land.pngPower of Land

  • Increases INT by 20.
  • If 20 or more skill points are invested in the Plant branch, MATK is increased by 20%.
Animal Skills

Picky_Peck.pngPicky Peck

  • Inflicts [200+100*SkillLv]% physical ranged damage to a target.
  • Cast time: 1 second.
  • ACD: 1 second; CD: 250 ms.
  • At base level 30, the skill has a 20% chance to be duplicated.
  • The double-cast chance increases by 10% every additional 30 base levels (40% at base level 90).
  • Deals 50% more damage to targets below 50% HP.
  • SP cost: [8+2*SkillLv].
  • Max level 5

Arclouse_Dash.pngArclouse Dash

  • Increases the target's AGI by [5+2*SkillLv] (stacking with Increase AGI) and movement speed (not stacking with Increase AGI).
  • Increases ranged damage by 10% if the character is a Summoner.
  • Cast time: 2 seconds.
  • CD: 20 seconds; ACD: 1 second.
  • Duration: [50+10*SkillLv] seconds.
  • The effect cannot be removed with Dispel.
  • SP cost: [10+5*SkillLv].
  • Requires 1 Catnip Fruit to use.
  • Max level 5

Scar_of_Tarou.pngScar of Tarou

  • Inflicts [300+130*SkillLv]% physical ranged damage to a target.
  • Applies the Stun status with a 50% chance and the Bite status with a 100% chance.
  • Targets under Bite receive increased physical (melee and ranged) damage by [3*SkillLv]%, and lose HP over time. The damage bonus works on bosses, but the HP loss does not.
  • Bite duration is 7 seconds; its proc chance and duration are not reduced by the target's VIT.
  • The Bite status can be removed with Heal and Cure.
  • At base level 30, the skill has a 20% chance to be duplicated.
  • The double-cast chance increases by 10% every additional 30 base levels (40% at base level 90).
  • CD: 5 seconds; cast time: 1 second; ACD: 1 second.
  • SP cost: [10+3*SkillLv].
  • Max level 5

Lunatic_Carrot_Beat.pngLunatic Carrot Beat

  • Inflicts [200+100*SkillLv]% physical ranged damage in an AoE around the target.
    • Levels 1-2: 3×3
    • Levels 3-4: 5×5
    • Level 5: 7×7
  • 10% chance to apply Stun to enemies hit.
  • Cast time: 2 seconds; ACD: 2 seconds; CD: 1.5 seconds.
  • Max level 5

Power_of_Life.pngPower of Life

  • Increases Hit, Flee, and Crit by 20.
  • If 20 or more skill points are invested in the Animal branch, ranged damage is increased by 20%.
Sea Skills

Fresh_Shrimp.pngFresh Shrimp

  • Every [13-2*SkillLv] seconds, Heal Lv5 with 50% effectiveness is applied to the target under the Fresh Shrimp status.
  • CD: [6-1*SkillLv] seconds; ACD: 1.5 seconds.
  • Duration: 2 minutes.
  • Max level 5

Bunch_of_Shrimp.pngBunch of Shrimp

  • Increases the character's and all party members' Atk and MATK by 10% for [30+30*SkillLv] seconds.
  • Cast time: [4.5-0.5*SkillLv] seconds; CD: 10 seconds; ACD: 1 second.
  • Requires 1 Catnip Fruit to use.
  • Max level 5

Tuna_Belly.pngTuna Belly

  • Restores [10*SkillLv]% HP and [4*SkillLv]% SP to a friendly target or to yourself.
  • Cast time: 1.5 seconds; CD: [1*SkillLv] seconds; ACD: 1 second.
  • SP cost: [10+10*SkillLv].
  • Max level 5

Tuna_Party.pngTuna Party

  • Creates a shield for a selected ally or yourself that absorbs damage equal to [10+10*SkillLv]% of the caster's MaxHP.
  • Shield duration: 30 seconds.
  • ACD: 2 seconds; CD: [2*SkillLv] seconds; cast time: 1 second.
  • SP cost: [10+10*SkillLv].
  • Max level 5

Power_of_Sea.pngPower of Sea

  • Increases MaxHP by 1500, MaxSP by 150, and Healing power by 15%.
  • If 20 or more skill points are invested in the Sea branch, MDEF is increased by 15, DEF by 30, and Healing power is increased by an additional 15%.
Meow Skills

Purring.pngPurring

  • Max level 3.
  • Increases Flee by [5+15*SkillLv] for yourself and party members for 12 seconds.
  • When used, removes Poison, Freeze, Stone, Stun, Sleep (and Deep Sleep), Bleeding, Curse, Silence, and Decrease AGI from yourself and all party members.
  • Can be used while affected by Freeze, Stone, Sleep (and Deep Sleep), Silence, or Stun.
  • CD: 20 seconds; cast time: 1.5 seconds; ACD: 1 second.
  • SP cost: [20+10*SkillLv].
  • Requires: Sprite Marble Lv1.

Chattering.pngChattering

  • Max level 3.
  • Increases Atk and MATK by [5+15*SkillLv] for yourself and party members for 12 seconds.
  • Increases movement speed for yourself and party members by [20*SkillLv] seconds.
  • CD: 20 seconds; ACD: 1 second; cast time: 1.5 seconds.
  • SP cost: [20+10*SkillLv].
  • Requires: Sprite Marble Lv1.

Hiss.pngHiss

  • Max level 3.
  • Increases Perfect Dodge by [10*SkillLv] for yourself and party members for 12 seconds.
  • Increases ASPD by [0.5+0.5*SkillLv] for yourself and party members for [20*SkillLv] seconds.
  • CD: 20 seconds; ACD: 1 second; cast time: 1.5 seconds.
  • SP cost: [20+10*SkillLv].
  • Requires: Sprite Marble Lv1.
Accessory-based Skills

Spirit_of_Savage.pngSpirit of Savage

  • Deals [250+150*SkillLv]% physical ranged damage to all enemies in a 3×14 corridor.
  • Range: 9 cells.
  • Cast time: [4.5-0.5*SkillLv] seconds; CD: [25-3*SkillLv] seconds; ACD: 1 second.
  • Removes the effects of Guard, Defender, and Reflect Shield from all enemies hit.

Shrimp_Party.pngShrimp Party

  • Increases Natural SP Recovery by 1.5x for the character and party members, and applies the Fresh Shrimp effect to the character and party members.
  • Cast time: 3 seconds; CD: 30 seconds; ACD: 2 seconds.
  • Duration: [10+4*SkillLv] seconds.
  • SP: [110-10*SkillLv].
Soul Link

Wizard_Spirit.pngWizard and Summoner Spirit

  • Includes Power of Sea, Power of Land, and Power of Life at maximum effect (as if 20 skill points were invested in each branch) if at least one skill in that branch is learned.

Aspd penalty

ASPD
Weapon TypeASPD Modifier
Bare hand156
Shield-7
Rod-15
Dagger-8