Axe Mastery
| - Located at Alchemist Skill Tree.
- Increases ATK by [3*SkillLv] with swords and axes.
| - Replaced to Merchant Skill Tree.
- Increases ATK by [3*SkillLv] with swords, axes and maces.
- Increases Hit by [1*SkillLv].
- Reduces damage taken from Demon, Formless, Plant, Demihuman Races and Players by [(1.5 * WeaponRefineLv) * (SkillLv / 10)]% while wielding Two-Handed Axe.
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Learning Potion
| - Increases HP Recovery from Potions by [5*SkillLv]%.
- Increases Potion creation success rate by [1*SkillLv]%.
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Pharmacy
| - Allows to create Potions from herbs and various other ingredients with a [3*SkillLv]% base chance.
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Chemical Protection Helm
| - Protects your or ally's Headgear from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
| - Protects your or ally's Headgear from being broken for [120*SkillLv] seconds.
- Reduces Strip Helm status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
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Chemical Protection Shield
| - Protects your or ally's Shield from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
| - Protects your or ally's Shield from being broken for [120*SkillLv] seconds.
- Reduces Strip Shield status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
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Chemical Protection Armor
| - Protects your or ally's Armor from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
| - Protects your or ally's Armor from being broken for [120*SkillLv] seconds.
- Reduces Strip Armor status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
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Chemical Protection Weapon
| - Protects your or ally's Weapon from being stripped or broken for [120*SkillLv] seconds.
- Requires a Glistening Coat.
| - Protects your or ally's Weapon from being broken for [120*SkillLv] seconds.
- Reduces Strip Weapon status duration by 10 times for [120*SkillLv] seconds.
- Requires a Glistening Coat.
- Strip and Chemical Protection interaction has been reworked.
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Potion Pitcher
| - Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+10*SkillLv]% increased effectivness of its HP or SP recovery.
| - Throws a Red, Orange, Yellow, White or Blue Potion at an ally or yourself with [100+20*SkillLv]% increased effectivness of its HP or SP recovery.
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Bio Cannibalize
| - Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
- Summoned monster type depends on skill level:
- Mandragora x5
- Hydra x4
- Flora x3
- Parasite x2
- Geographer x1
- Plants can be attacked by other players.
| - Summons a Plant monster to a targeted cell for [360-60*SkillLv] seconds.
- Summoned monster type depends on skill level:
- Geographer x5
- Muscipular x5
- Parasite x4
- Drosera x3
- Nepenthes x2
- The caster can deal damage to his/her Plants. Other players can't deal damage to summoned Plants in PvM. Allies can't deal damage to summoned Plants in PvP and GvG.
- Summoned Plants have the original monster's skill set.
- Plants' Atk bonus: [500 + (Caster's INT ^ 2 + Caster's INT * 10) / (30 - (1 + SkillLv * 5)].
- Plants has [Base HP + ((Caster’s VIT ^ 2) + Caster’s VIT * 500) / (30 - Skill Level * 5)] MaxHP.
- Plants' Hit increases by caster's DEX.
- Plants can deal Critical damage. Plants' Crit chance is equal to Caster's Crit chance.
- Plants' attacks can trigger autocast skills (in this case alchemist's stats will be taken into account).
- The caster and all party members take EXP from monsters killed by summoned Plants.
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Harvest
| | - Max level 1.
- Requirements: Bio Cannibalize Lv1.
- Cuts off a targeted summoned plant, instantly killing it.
- In PvM you can only cut your own plants.
- In PvP and GvG you can also cut down enemy players' plants.
- Skill cast time 1.5 seconds.
- Costs 15 SP.
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Summon Sphere
| - Summons a Marine Sphere that will cast Self Destruction upon receiving damage.
- The Self Destruction explosion deals damage equal to Sphere's current HP in 11x11 area.
- Marine Sphere has [2000+400*SkillLv] MaxHP .
| - Summons a Marine Sphere that will cast Self Destruction upon being summoned.
- Marine Sphere moves in the opposite direction from the caster.
- Marine Sphere's movement speed is equal to the caster's (w/o any boosts).
- Self Destruction has 2 seconds Cast time.
- The Self Destruction explosion deals damage equal to Sphere's current HP in 9x9 area.
- Marine Sphere has [((Caster’s INT ^ 2 + Caster’s VIT * 200) / (30 - (SkillLv * 5)) + (Learning Potion SkillLv * 200)] MaxHP .
- The element of the explosion is always Neutral.
- Marine Sphere has Lv2 Water element.
- Marine Sphere deals damage to enemies only.
- The caster and friendly characters can't deal damage to Marine Sphere.
- The caster and all party members take EXP from monsters killed by summoned Sphere.
- Skill cast time 1.5 seconds.
- Cooldown 1 second.
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Sudden Detonation
| | - Max level 1.
- Requirements: Summon Sphere Lv1.
- Instantly explodes all of your summoned Marine Spheres within a screen area.
- Cooldown 2 seconds.
- Costs 30 SP.
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Acid Terror
| - Throws an Acid Bottle to deal [100+40*SkillLv]% Def-ignoring, always-hitting Long range damage to a single target.
- Breaks target's armor with [3~13]% chance.
- Inflicts Bleeding on a target with [3*SkillLv]%.
- Uneffected by Weapon's element.
- Casting time 1 second.
| - Throws an Acid Bottle to deal [(Atk + Matk) * (150 + 150 * SkillLv) + Learning Potion SkillLv * 10]% always-hitting Long range Physical damage to a single target.
- Breaks target's armor with [2*SkillLv]% chance.
- Inflicts Bleeding on a target with [3*SkillLv]%.
- Uneffected by Weapon's element.
- Skill cast time 1 second.
- Has no damage penalty against Boss monsters.
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Demonstration
| - Throws a Bottle Grenade on the ground to create a 3x3 cells area that deals [100 + 20 * SkillLv]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
- Breaks enemies' Weapon with a [1*SkillLv]% chance.
- Can't be cast under an enemy.
| - Throws a Bottle Grenade on the ground to create a 5x5 cells area that deals [(Atk + Matk) * (100 + 40 * SkillLv) + Learning Potion SkillLv * 10]% Fire Melee Physical damage every 0.5 seconds to all enemies that step into it.
- Breaks enemies' Weapon with a [2*SkillLv]% chance.
- Can be cast under an enemy.
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Bioethicts
| - Allows the learning of Homunculus Skills.
| - Homunculi have their skills enhanced.
- Skill can be turned ON. In this case, the character and the homunculus will share the experience gained in the ratio of 10% to 90%. If the skill is turned OFF, the character and the homunculus gain experience in the opposite ratio.
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Call Homunculus
| - Summons an existing Homunculus that was stored by using the Vaporize skill.
| - Summons an existing Homunculus that was stored by using the Vaporize skill.
- Requires
Seed of Life for each use.
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Resurrect Homunculus
| - Revives a Homunculus that has been defeated in battle with a [20*SkillLv]% MaxHP.
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Rest
| - Stores the caster's Homunculus.
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Berserk Potion
| - Allows the caster to throw Berserk potions to friendly targets.
- Consumes 2 Berserk Potions.
- Skill effect lasts 15 minutes.
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Twilight Alchemy I
| - Allows to create 200 White Potions at once.
| - Allows to create as many Red, Yellow, White and Blue Potions at once as there are enough loot sets, up to 200 each.
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Twilight Alchemy II
| - Allows to create 200 Condensed White Potions at once.
- Requires Super Novice and Soul Linker in the same Party.
| - Allows to create as many Red, Yellow and White Condenced Potions at once as there are enough loot sets, up to 200 each.
- Doesn't require Super Novice and Soul Linker in the same Party.
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Twilight Alchemy III
| - Allows to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades at once.
- Requires Taekwon in the same Party.
| - Allows to create as many Alcohol, Acid Bottle, Bottle Grenade, Marine Sphere Bottle, Plant Bottle and Glistening Coat at once as there are enough loot sets, up to 100 each.
- Doesn't require Taekwon in the same Party.
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