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Stats

Stats

Main Stats

STR

  • Each point of STR increases Atk by 1 for Melee Weapons.
  • Each point of STR increases Weapon Atk +0.5% for Melee Weapons.
  • Every 5 points of STR increases Atk by 1 for Ranged Weapons.
  • Each point of STR increases Weight Limit by 30.
  • Increases resistance to Confusion status (status immunity with STR = 120, status zero duration with STR = 120).

DEX

  • Each point of DEX increases Atk by 1 for Ranged Weapons.
  • Each point of DEX increases Weapon Atk +0.5% for Ranged Weapons.
  • Every 5 points of DEX increases Atk by 1 for Melee Weapons.
  • Every 5 points of DEX increase Matk by 1.
  • Every 5 points of DEX increase Soft Mdef by 1.
  • Each point of DEX increases Hit by 1.
  • Every ~20 points of DEX increase base Aspd by 1 (this bonus is non-linear).
  • Each point of DEX decreases Cast time.
  • Each point of DEX increases Steal success rate by 0.1%.
  • Each point of DEX increases Strip success rate by 0.2%.
  • Each point of DEX increases Forging success rate by 0.1%.
  • Each point of DEX increases Brewing success rate by 0.1%.
  • Each point of DEX increases Cooking success rate by 0.2%.

INT

  • Each point of INT increases Matk by 1.5.
  • Each point of INT increases Soft Mdef by 1.
  • Each point of INT increases base value of MaxSP by 1%.
  • Each point of INT increases SP Recovery from Healing items by 1%.
  • Each point of DEX decreases Cast time at half the effectiveness of DEX.
  • Each point of INT increases Brewing success rate by 0.05%.
  • Every 6 points of INT increase Natural SP Recovery by 1.
  • Every 2 points of INT increase Natural SP Recovery by 1 when INT is 120 or higher.
  • Additional Natural SP Recovery +4 when INT is 120 or higher.
  • Every 100 points of MaxSP increase Natural SP Recovery by 1.
  • Increases resistance to Silence status (status immunity with INT = 100, status zero duration with INT = 100).
  • Increases resistance to Blind status (status immunity with INT = 100, status zero duration with INT = 150).
  • Increases resistance to DeepSleep status (status immunity with INT = 100, status zero duration with INT = 120).

VIT

  • Each point of VIT increases base value of MaxHP by 1%.
  • Each point of VIT increases HP Recovery from Healing items by 2%.
  • Every 2 points of VIT increase Soft Def by 1.
  • Every 5 points of VIT higher than 1 increases Soft Mdef by 1.
  • Every 5 points of VIT increases Natural HP Recovery by 4.
  • Every 200 points of MaxHP increase Natural HP Recovery by 4.
  • Increases resistance to Stun status (status immunity with VIT = 100, status zero duration with VIT = 100).
  • Increases resistance to Poison status (status immunity with VIT = 120, status zero duration with VIT = 120).
  • Increases resistance to Bleeding status (status immunity with VIT = 120, status zero duration with VIT = 120).
  • Increases resistance to Deadly Poison status (status immunity with VIT = 120).

AGI

  • Each point of AGI increases Flee by 1.
  • Each point of AGI increases base Aspd by ~0.17 (this bonus is non-linear).
  • Every 5 points of AGI increase Soft Def by 1.
  • Increases resistance to Sleep status (status immunity with AGI = 100, status zero duration with AGI = 100).

LUK

  • Every 3 points of LUK increase Crit by 1.

  • Every 3 points of LUK higher than 1 increases Atk by 1.

  • Every 3 points of LUK increase Matk by 1.

  • Every 3 points of LUK increase Hit by 1.

  • Every 5 points of LUK increase Flee by 1.

  • Every 5 points of LUK increase Crit Shield by 1.

  • Every 5 points of LUK increase Blitz Beat autocast chance by 2%.

  • Every 10 points of LUK increase Perfect Dodge by 1.

  • Each point of LUK increases Forging success rate by 0.1%.

  • Each point of LUK increases Brewing success rate by 0.1%.

  • Each point of LUK increases Cooking success rate by 0.1%

  • Increases resistance to Curse status (status immunity with LUK = 100, status zero duration with LUK = 100).

  • Every 5 points of LUK corresponds to 1 point of any other Stat while calculating status resistances.

Secondary Stats

Hit

  • Hit rate is calculated by the formula: 175 + Base Level + DEX + (LUK / 3) + Bonus.
  • A chance to hit a target is (Attacker’s Hit - Defender’s Flee)%. That is, to hit the target with a 100% chance, you need to have the Hit parameter 100 more than the target’s Flee.

Flee

  • Flee rate is calculated by the formula: 100 + Base Level + AGI + (LUK / 5) + Bonus.
  • A chance to dodge a target’s attack is (Defender’s Flee - Attacker’s Hit)%. That is, to dodge the attacks with a 100% chance, you need to have the Flee parameter 100 more than the target’s Hit.
  • Flee penalty during WoE has been removed.
  • Flee drops by 10% for each monster over 3 attacking you.

Note: Monsters always have at least 5% to hit you.

Crit

  • Critical attacks deal 40% increased damage and never miss.
  • Critical damage always goes with the highest weapon level variance.

Crit Shield

  • Each point of Crit Shield reduces chance to get Critical damage by flat 1%.
  • For example, a character with 50 LUK who equips Golden_Gear.gifGolden Gear will have 40 Crit Shield. So, the attacker with 50 Crit will deal critical damage with 10% chance to this character.

Def

Def Status
Def vs Physical Damage Graph
  • Hard Def reduces Physical damage taken by % value.
  • Soft Def reduces Physical damage taken by flat value.
  • Refinement bonus has been changed.

Mdef

Mdef Status
Mdef vs Magic Damage Graph
  • Hard Mdef reduces magical damage taken by a percentage value.
  • Soft Mdef reduces magical damage taken by a flat value.
  • Each point of Hard Mdef reduces damage from all elements except Neutral by 1%.

Aspd

  • Reduces delay between attacks.
  • There are 3 parts of Aspd: Equipment Aspd modifier, Skill Aspd modifier and Potion Aspd modifier.
  • Equipment Aspd modifiers can stack (Random Options, item bonuses).
  • Skill Aspd modifiers don’t stack. Only the skill with higher effect will work (Quicken skills, Adrenaline Rush, Assassin Cross of Sunset etc).
  • Potion Aspd modifiers (Concentration_Potion.gifConcentration Potion, Awakening_Potion.gifAwakening Potion, Berserk_Potion.gifBerserk Potion) also don’t stack. Only the potion with the highest effect will work.

Cast time

  • Cast time can be reduced by DEX, INT, Item bonuses, Random Options and Magic_Strings.pngPoem of Bragi.
  • Instant cast can be achieved with DEX * 2 + INT = 530 or with 100% Cast time reduction from items + Magic_Strings.pngPoem of Bragi bonus.

After Cast Delay

  • After cast delay is the time when the character can’t use any Skills.
  • Can be reduced by Item bonuses, Random Options and Magic_Strings.pngPoem of Bragi.

Cooldown

  • Cooldown is the time when the character can’t use a specific skill (Magnum_Break.pngMagnum Break, Emergency_Call.pngEmergency Call etc).
  • Can’t be reduced.

Perfect Dodge

  • Perfect Dodge is a chance to dodge any Normal Physical attack regardless of Flee.

Perfect Hit

  • Perfect Hit (Seeking Attack, Guided Attack) is a chance to perform attack which never miss.
  • Can be obtained with some items (Gungnir.gifGungnir, Card.pngArcher Card Set).

Level_up.jpg Stat Rising

LevelStat Points
1~43
5~94
10~145
15~196
20~247
25~298
30~349
35~3910
40~4411
45~4912
50~5413
55~5914
60~6415
65~6916
70~7417
75~7918
80~8419
85~8920
90~9421
95~9922

Stat Reset

At any time you can lower a selected stat by 1 and regain its stat points using Stat Potions sold by Heen, the Martial Instructor from the Mercenary Guild.